定时器的应用
简单的进度条效果
[ 方法一:setInterval ]
<div id="myDiv" style="background-color: lightblue;width: 0;height: 20px;line-height: 20px;">0%</div> <button id="btn">run</button> <script> var timer; btn.onclick = function(){ clearInterval(timer); myDiv.style.width = '0'; timer = setInterval(function(){ if(parseInt(myDiv.style.width) < 500){ myDiv.style.width = parseInt(myDiv.style.width) + 5 + 'px'; myDiv.innerHTML = parseInt(myDiv.style.width) / 5 + '%'; }else{ clearInterval(timer); } },16); } </script>
[ 方法二:setTimeout ]
<div id="myDiv" style="background-color: lightblue;width: 0;height: 20px;line-height: 20px;">0%</div> <button id="btn">run</button> <script> var timer; btn.onclick = function(){ clearTimeout(timer); myDiv.style.width = '0'; timer = setTimeout(function fn(){ if(parseInt(myDiv.style.width) < 500){ myDiv.style.width = parseInt(myDiv.style.width) + 5 + 'px'; myDiv.innerHTML = parseInt(myDiv.style.width)/5 + '%'; timer = setTimeout(fn,16); }else{ clearTimeout(timer); } },16); } </script>
[ 方法三:requestAnimationFrame ]
<div id="myDiv" style="background-color: lightblue;width: 0;height: 20px;line-height: 20px;">0%</div> <button id="btn">run</button> <script> var timer; btn.onclick = function(){ myDiv.style.width = '0'; cancelAnimationFrame(timer); timer = requestAnimationFrame(function fn(){ if(parseInt(myDiv.style.width) < 500){ myDiv.style.width = parseInt(myDiv.style.width) + 5 + 'px'; myDiv.innerHTML = parseInt(myDiv.style.width)/5 + '%'; timer = requestAnimationFrame(fn); }else{ cancelAnimationFrame(timer); } }); } </script>
与时间相关的 4 个应用:时钟、倒计时、秒表和闹钟
[1] 时钟
最简单的时钟制作办法是通过正则的exec()方法,将时间对象的字符串中的时间部分截取出来,使用定时器刷新即可。
<div id="myDiv"></div>
<script>
myDiv.innerHTML = /\d\d:\d\d:\d\d/.exec(new Date().toString())[0];
setInterval(function(){
myDiv.innerHTML = /\d\d:\d\d:\d\d/.exec(new Date().toString())[0];
},500);
</script>
[2] 倒计时
[2-1] 简易倒计时:每 1s 通过 setInterval 将设置的时间减去 1 来达到要求。
<div id="myDiv"> <label for="set"><input type="number" id="set" step="1" value="0">秒</label> <button id="btn">确定</button> <button id="reset">重置</button> </div> <script> var timer; reset.onclick = function(){ history.go(); } btn.onclick = function(){ if(timer) return; set.setAttribute('disabled','disabled'); timer = setInterval(function(){ if(Number(set.value) === 0){ clearInterval(timer); timer = 0; set.removeAttribute('disabled'); return; } set.value = Number(set.value) - 1; },1000); } </script>
[2-2] 精确倒计时:由定时器的运行机制,我们知道每间隔1000ms去改变时间的作法并不可靠。更精确地做法,应该是与系统的运行时间作为参照,倒计时的时间变化与系统的时间变化同步,达到精确倒计时的效果。
<div id="myDiv"> <label for="hour"><input type="number" id="hour" min="0" max="23" step="1" value="0" />时</label> <label for="minute"><input type="number" id="minute" min="0" max="59" step="1" value="0" />分</label> <label for="second"><input type="number" id="second" min="0" max="23" step="1" value="0" />秒</label> <button id="btn">确定</button> <button id="reset">重置</button> </div> <script> var timer; //输入限制 hour.onchange = function(){ if(Number(this.value) !== Number(this.value)) this.value = 0; if(this.value > 23) this.value = 23; if(this.value < 0) this.value = 0; } second.onchange = minute.onchange = function(){ if(Number(this.value) !== Number(this.value)) this.value = 0; if(this.value > 59) this.value = 59; if(this.value < 0) this.value = 0; } reset.onclick = function(){ history.go(); } btn.onclick = function(){ if(timer) return; for(var i = 0; i < 3; i++){ myDiv.getElementsByTagName('input')[i].setAttribute('disabled','disabled'); } //原始储存值 var setOri = hour.value*3600 + minute.value*60 + second.value*1; //原始系统时间值 var timeOri = (new Date()).getTime(); //现在所剩时间值 var setNow; cancelAnimationFrame(timer); timer = requestAnimationFrame(function fn(){ //当前系统时间值 var timeNow = (new Date()).getTime(); //使系统时间的差值与设置时间的差值相等,来获得正常的时间变化 setNow = setOri - Math.floor((timeNow - timeOri)/1000); hour.value = Math.floor((setNow%86400)/3600); minute.value = Math.floor((setNow%3600)/60); second.value = Math.floor(setNow%60); timer = requestAnimationFrame(fn); if(setNow==0){ cancelAnimationFrame(timer); timer = 0; btn.innerHTML = '计时结束'; for(var i = 0; i < 3; i++){ myDiv.getElementsByTagName('input')[i].removeAttribute('disabled'); } setTimeout(function(){ btn.innerHTML = '确定'; },1000) } }) } </script>
[3] 秒表
[3-1] 简易秒表:秒表与倒计时的思路相同,相比而言,更加简单。每间隔100ms增加100ms即可。
<div id="myDiv"> <label for="set"><input id="set" value="0"></label> <button id="btn">开始</button> <button id="reset">重置</button> </div> <script> var timer; var con = 'off'; var num = 0; reset.onclick = function(){ history.go(); } btn.onclick = function(){ if(con === 'off'){ set.setAttribute('disabled','disabled'); con = 'on'; btn.innerHTML = '暂停'; timer = setInterval(function(){ num+= 100; var minute = Math.floor(num/1000/60); var second = Math.floor(num/1000); var ms = Math.floor(num%1000)/100; set.value = minute + ' : ' + second + ' . ' + ms; },100); }else{ clearInterval(timer); con = 'off'; btn.innerHTML = '开始'; } } </script>
[3-2] 精确秒表:与倒计时类似,使用计时器的时间间隔作为时间变化的参照是不准确的。更精确的做法,应该是使用系统的时间变化作为秒表的变化的参照。
<div id="myDiv"> <label for="set"><input id="set" value="0"></label> <button id="btn">开始</button> <button id="reset">重置</button> </div> <script> var timer; var con = 'off'; //ori表示初始的系统时间 var ori; //dis表示当前运行时的秒数(动态) var dis = 0; //last储存暂停时的秒数(静态) var last = 0; reset.onclick = function(){ history.go(); } btn.onclick = function(){ if(con === 'off'){ set.setAttribute('disabled','disabled'); con = 'on'; btn.innerHTML = '暂停'; //保留已经走过的秒数的系统时间 ori = (new Date()).getTime() - last; timer = requestAnimationFrame(function fn(){ dis = (new Date()).getTime() - ori; cancelAnimationFrame(timer); timer = requestAnimationFrame(fn); var minute = Math.floor(dis/1000/60); var second = Math.floor(dis/1000); var ms = Math.floor(dis%1000); set.value = minute + ' : ' + second + ' . ' + ms; }); }else{ cancelAnimationFrame(timer); btn.innerHTML = '开始'; con = 'off'; last = dis; } } </script>
[4] 闹钟
闹钟其实就是在时钟的基础上增加一个预定时间设置,闹钟设置需要将设置时间转换成距离1970年1月1日的毫秒数,然后再算出与当前时间的差值。随着当前时间的不断增加,当差值为0时,闹钟响起。
<div id="myDiv"></div> <div id="con"> <label for="hour"><input type="number" id="hour" min="0" max="23" step="1" value="0" />时</label> <label for="minute"><input type="number" id="minute" min="0" max="59" step="1" value="0" />分</label> <label for="second"><input type="number" id="second" min="0" max="23" step="1" value="0" />秒</label> <button id="btn">确定</button> <button id="reset">重置</button> </div> <div id="show"></div> <script> var timer; //所剩时间 var dis; myDiv.innerHTML = /\d\d:\d\d:\d\d/.exec(new Date().toString())[0]; setInterval(function(){ myDiv.innerHTML = /\d\d:\d\d:\d\d/.exec(new Date().toString())[0]; },100); reset.onclick = function(){ history.go(); } btn.onclick = function(){ //原始储存值 var setOri = hour.value*3600 + minute.value*60 + second.value*1; //原始值转换为1970年的毫秒数 var setMs = +new Date(new Date().toDateString()) + setOri*1000; //如果设置的时间早于当前时间,则设置无效 if(setMs < +new Date()){ return; } for(var i = 0; i < 3; i++){ con.getElementsByTagName('input')[i].setAttribute('disabled','disabled'); } cancelAnimationFrame(timer); timer = requestAnimationFrame(function fn(){ //算出设置时间与当前时间的差值 dis = Math.ceil((setMs - (new Date()).getTime())/1000); var showHour = Math.floor((dis%86400)/3600); var showMinute = Math.floor((dis%3600)/60); var showSecond = Math.floor(dis%60); timer = requestAnimationFrame(fn); show.innerHTML = '距离预定时间还有 ' + showHour + '小时 ' + showMinute + '分 ' + showSecond + '秒'; //当差值为0时,时间到 if(dis==0){ cancelAnimationFrame(timer); btn.innerHTML = '时间到了'; for(var i = 0; i < 3; i++){ con.getElementsByTagName('input')[i].removeAttribute('disabled'); } timer = setTimeout(function(){ btn.innerHTML = '确定'; },1000) } }); } </script>
作为定时器来说,最麻烦的地方是定时器管理。如果,定时器只开启不关闭,则会造成定时器叠加效果,使得运行越来越快。所以,先关闭再启用定时器是一个好习惯。上面四个应用加上日历效果,基本囊括了关于日期和时间的应用。基本原理都类似,剩下的就是CSS美化和js代码优化问题。